We built this pop-up experience inside The Oculus Transport Hub at the World Trade Center. Star Wars Secrets of the Empire ran for 3 months.
For most locations guest can watch as the players gear up. This way, the guest experience is featured for spectator view. For Mall of America we were able to use the entire storefront for this activity.
The Void MOA
The design incorporated a complex arch sign with side wings containing huge LCD screens for viewing content.
New Frontier Gallery at the Las Vegas Springs Preserve is a video arcade that teaches people about sustainable living in the desert.
Guest play games and learn about positive water conservation practices. Exhibits also teach some basic history about the region.
New Frontier Gallery at the Las Vegas Springs Preserve; for Playground Media Group.
Guest stand with green screen behind them and interact with animations.
Nolan Bushnell’s game where guests move on spinning rings to save our water for the future. Overhead projected, It is like Frogger.
New look and feel for the Peanuts retail store at Cedar Point.
Cedar Fair (Licensee), Peanuts World Wide (Licensor)
The Void Las Vegas is a Virtual Reality attraction which opened at The Venetian Hotel in Las Vegas in 2018. VR experiences such as Star Wars Secrets of the Empire, Ghost Busters Dimensions, Ralph Breaks VR, and Nicodemus were featured shows.
Love the lighting from the arch
Cool industrial look with faux concrete walls and inset glyphs.
Suit Up has LED lighting. Feels like your going somewhere fun…
I began my career at Walt Disney Imagineering in 1987. Working as a show designer I was able to follow projects from concept through construction implementation. I spent time in Paris working on Discovery Land in Euro Disneyland. There I produced several attractions such as Space Mountain, Le Visionarium (or Circlevision theater), and 20,000 Leagues Under the Sea. I created two audio animatronic robot figures for Le Visionarium, which received U.S. design patents.
Time Center is an interactive corporate visitor center in the Fed Ex Forum. The project was executed by branding giant Walter Landor.
The exhibits communicate the brand initiatives through games and interactive experiences.
Interactive exhibits that promote brand awareness through playing games.
Guest select from topics and enter information that allows them to create content.
Shop supervision and fabrication for an interactive exhibit.
Branded games based on classics like Pac Man and Donkey Kong.
Agency work: Commissioned to develop concepts for the Verizon Dignitas E-Sports location.
From 1996-2002 I was Vice President of Design for Sega Gameworks, a joint venture between Sega, and Hollywood based entertainment company Dreamworks SKG. We developed and executed family entertainment centers across the US and several international locations. During this time I participated in design presentations to Hollywood executives including Jon Snoddy and Steven Spielberg. We created new video game attractions such as Vertical Reality and Game Arc; and implemented some of the first networked game experiences for the public.