Mark Stutz is an experienced designer and producer with accomplishments in a variety of  environmental design projects.

I am skilled at creating concept illustrations, scale drawings, models, and themed design artwork for projects such as themeparks, museums, special events, corporate visitor centers, and retail / hospitality.

Create presentations for concept development, schematic design, feasibility, and design documentation phases.With experience developing packages for estimation and bidding purposes and can capably lead and coordinate the evaluation, team building, and implementation of such projects thru fabrication and field installation. 

 

My Mission

To develop a design from the conceptual phases of sketching and illustration into the practices of architecture and scenic design. Ultimately leading the efforts to fabricate and install a project for the successful operation of a location based branded business. 


I have carried out this process successfully thru business ventures for such companies as Walt Disney Imagineering, Sega GameWorks, and Universal Studios.